works_reel

VFX ENVIRONMENT  REEL 2023
A compilation of my most recent VFX film/television    work with the majority coming from  my time as a Senior Environment Artist at Industrial Light & Magic / Lucasfilm. This reel highlights my core strengths in modeling, texturing, shading, lighting, matte projection, and the assembly of large-scale environments.

METROID SPACE HUNTER

UNREAL ENGINE  FULL GAMEPLAY

Metroid: Space Hunter is an early gameplay prototype developed entirely in Unreal Engine as a personal project and real-time skill showcase. Created independently from the ground up, it reimagines the opening mission of Super Metroid, bringing the Space Colony Ceres to life with modern visuals and atmosphere.

Built to explore cinematic environment creation and real-time workflows, the demo highlights my work in modeling, texturing, lighting, and scene assembly, while presenting a fresh personal take of what a game like Metroid could look and feel like from an artistic standpoint.

METROID SPACE HUNTER

UNREAL ENGINE  TEASER REVEAL

The teaser trailer for Metroid: Space Hunter was created to officially announce the project and offer a first cinematic look at this personal, Unreal Engine–powered reimagining of the opening mission from Super Metroid. It introduces the tone, atmosphere, and visual direction of the Space Colony Ceres while marking the start of the project’s public debut, with plans to release the full gameplay demo in celebration of Super Metroid Day : March 19th, 2025.

CG GENERALIST  REEL 2013
An older VFX reel representing at the time of it's original release my latest film work up into that point, mainly during my tenure as Lead Modeller at Pixomondo, Santa Monica. Once again  highlighting my core strengths in modeling, texturing, shading, lighting, matte projection, and the assembly of large-scale environments. Everything from creatures, characters, environments and vehicles.