DAVID ESPINOZA
+ ROLE: Senior Environment Artist / CG Generalist / Unreal Engine Artist
+ LOCATION: Los Angeles Metropolitan Area
+ EDUCATION: B.S. Media Arts & Animation / Art Institute of Orange County
+ FOCUS: Environment Art / World Building / Assets / Lookdev / Lighting / Layout
+ TOOLS: Unreal Engine / 3ds Max / ZBrush / Substance Painter / Substance Designer / V-Ray / Maya / Adobe Creative Suite
+ DISCIPLINES: Modeling / Texturing / Shading / Surfacing / Set Dressing / DMP / Plate Augmentation / Real-Time Optimization
Hello and welcome. I am David Espinoza, a Senior Environment Artist, Lead Environment Artist, CG Generalist, and Unreal Engine artist with nearly 20 years of production experience across AAA games, feature film visual effects, streaming, television, and commercial CG.
My work centers on production-ready environments, props, surfaces, lighting moods, layout, look development, and real-time assets. I care about images that feel cinematic and purposeful, but I also care about the practical side of production: gameplay readability, performance, clean handoff, and pipeline discipline.
Across studios including Industrial Light & Magic, Blind Squirrel Games, Pixomondo, Obsidian Entertainment, Digital Dimension, Impossible Objects, and others, I have contributed to projects such as The Mandalorian, Rogue One, Star Wars: The Rise of Skywalker, Avengers: Endgame, Ready Player One, The Creator, Ahsoka, Warcraft, Dungeon Siege III, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic II.
I have also served in lead and mentoring roles, helping coordinate environment and generalist work, guide junior and mid-level artists, support vendors, and keep large-scale asset and shot work moving toward polished final imagery. Whether the work is rendered for film or running in engine, I bring traditional art instincts, technical problem-solving, and a lifelong love of world building to the process.
With the honor to remain yours truly,
- David

THE CREATOR (2023)
• Senior Generalist
Modeling / Texturing / Shading / Animation / Layout
Directed by Gareth Edwards

U2: UV ACHTUNG BABY LIVE @SPHERE (2023)
Las Vegas Deconstruction Sequence
• Senior Generalist
Modeling / Layout / Texturing / Shading / Animation
Directed by Willie Wiliams & Es Devlin

ASHOKA (2023)
Episode 6 : Far, Far Away
• Senior Generalist
Modeling / Texturing / Shading / Layout / Lighting
Directed by Jennifer Getzinger

BLACK PANTHER : WAKANDA FOREVER (2022)
• Senior Generalist
Modeling / Texturing / Shading / Layout
Directed by Brad Peyton

RED NOTICE (2021)
• Senior Generalist
Modeling / Texturing / Shading / Animation / Layout
Directed by Rawson Marshal Thurber

ETERNALS (2021)
• Senior Generalist
Modeling / Texturing / Shading / DMP / Plate Augmentation
Directed by Chloé Zhao

JUNGLE CRUISE (2021)
• Senior Generalist
Modeling / Texturing / Shading / Lighting
Directed by Jaume Collet-Serra

WANDAVISION (2021)
Episode 6 : All-New Halloween Spooktacular!
• Senior Generalist
Modeling / Texturing / Shading / DMP / Plate Augmentation / Lighting
Directed by Matt Shakman

A QUIET PLACE 2 (2021)
• Senior Generalist
Rotoscope / Plate Augmentation
Directed by John Krasinksi

THE MANDALORIAN (2020)
Chapter 10: The Passenger
Chapter 9: The Marshal
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout
Directed by Jon Favreau (9) & Peyton Reed (10)

FREE GUY (2020)
• Senior Generalist
Modeling / Texturing / Shading / Lighting
Directed by Shawn Levy

KISSING BOOTH 2 (2020)
• Senior Generalist
Modeling / Texturing / DMP / Plate Augmentation
Directed by Vince Marcello

STAR WARS : THE RISE OF SKYWALKER (2019)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout
Directed by J.J. Abrams

AVENGERS : ENDGAME (2019)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout / Particle Sim / DMP
Directed by Anthony & Joe Russo

BUMBLEBEE (2018)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout
Directed by Travis Knight

SOLO : A STAR WARS STORY (2018)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout / DMP
Directed by Ron Howard

READY PLAYER ONE (2018)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout / Crowd Population
Directed by Steven Spielberg

MOTHER! (2017)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout / DMP
Directed by Darren Aronofsky

TRANSFORMERS : THE LAST KNIGHT (2017)
• Senior Generalist
Modeling / Texturing / Shading / Lighting
Directed by Michael Bay

ROGUE ONE : A STAR WARS STORY (2016)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout
Directed by Gareth Edwards

THE GREAT WALL (2016)
• Lead Generalist
Modeling / Texturing / Shading / Lighting / Layout / DMP / Env. Management
Directed by Yi-Mou Zhang

WARCRAFT (2016)
• Lead Generalist
Modeling / Texturing / Shading / Lighting / Layout / DMP / Env. Management
Directed by Duncan Jones

ABOVE AND BEYOND (2014)
• Senior Generalist
Modeling / Lighting / Layout / DMP
Directed by Roberta Grossman

TRANSFORMERS 4 : AGE OF EXTINCTION (2014)
• Senior Generalist
Modeling / Texturing / Shading / Lighting / Layout / DMP
Directed by Michael Bay

INFINITE ENTERTAINMENT, INC - SEADRAGON AEROSPACE PROJECT
Client project
• CG Generalist / Environment Artist
Assets / Look Development / Layout / Technical Problem Solving
Client: Infinite Entertainment, Inc.

OCEANICA (Unreleased)
• Intern
Modeling / Texturing / Concept / Animation
Client: Taldren Inc.

ADVENTURES IN GAME CHASING (2022)
• CG Artist
Modeling / Texturing / Shading / Animation / Compositing
Directed by Billy Chaser

ERA - Short Film (2013)
• Director /CG Artist
Writer / Director / Pre thru Post Production
Directed by David Espinoza

SLEIGH BELLS - "RIOT RYHTHM" Unofficial Music Video (2010)
• VFX Supervisor / CG Artist
CG Look Development / Modeling / Texturing / Animation / Compositing
Directed by Bo Mirosseni

MARKSMAN (2006)
• Art Director
Modeling / Texturing / Set and Prop Design / Storyboard / Asset Coordination
Directed by Matt Stokes

UNANNOUNCED BATTLE ROYALE
Unannounced AAA project
• Senior Environment Artist
Environment Art / World Building / Assets / Lookdev / Lighting / Layout
Studio: Blind Squirrel Games

STATE STREET - BELOW THE SURFACE CAMPAIGN SPOT
Commercial campaign spot
• CG Generalist / Unreal Engine Artist
Real-Time Assets / Layout / Lighting / Look Development / Optimization
Studio: Impossible Objects

RIDGE SUITCASE PROJECT
Commercial product visualization project
• CG Generalist / Unreal Engine Artist
Assets / Look Development / Lighting / Layout / Real-Time Optimization
Studio: Impossible Objects

BENGAL CAMPAIGN
Campaign project
• CG Generalist / Environment Artist
Environment Art / Assets / Look Development / Lighting / Layout
Studio: Creative Doorway

AFTER EARTH (2013)
• CG Generalist
Modeling / Texturing / Shading / Layout
Directed by M. Night Shyamalan

STAR TREK INTO DARKNESS (2013)
• Lead Asset Modeller / CG Generalist
Modeling / Texturing / Shading / Layout / Concept Design
Directed by J.J. Abbrams

SNOW WHITE AND THE HUNTSMAN (2012)
• Lead Asset Modeller / CG Generalist
Modeling / Texturing / Shading / Layout / Concept Design l Lighting
Directed by Rupert Sanders

JOURNEY 2: THE MYSTERIOUS ISLAND (2012)
• CG Generalist
Modeling / Texturing / Shading / Layout / Concept Design / Cloth Sim
Directed by Brad Peyton


DUNGEON SIEGE 3 (2011 )
• Senior Environment Artist
Modeling / Texturing / Shading / Lighting /VFX / 2ndary Concept / Editing
Published by Square Enix

ALIENS: Crucible (Unreleased)
• Environment Artist
Modeling / Texturing / Shading / 2ndary Concept
Published by Sega

NEVERWINTER NIGHTS 2 : Storm of Zehir (2008)
• Character Artist
Modeling / Texturing
Published by Atari

NEVERWINTER NIGHTS 2 : Mask of the Betrayer (2007)
• Character Artist
Modeling / Texturing / 2ndary Concept
Published by Atari


STAR WARS: KNIGHTS OF THE OLD REPUBLIC - The Sith Lords (2004)
• Artist Intern
Modeling / Texturing / 2D Painting
Published by Lucasarts


THE PINK PANTHER 2 (2009)
• CG Generalist
Water Simulation / Layout / DMP / Concept Design
Directed by Harald Zwart

THE DAY THE EARTH STOOD STILL (2008)
• CG Generalist
Modeling / Texturing / Shading / Lighting
Directed by Scott Derrickson

MIRRORS (2008)
• CG Generalist
Modeling / Matte Painting / Matte Projection
Directed by Alexandre Aja

GET SMART (2008)
• CG Generalist
Modeling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Peter Segal


LIVE FREE OR DIE HARD (2007)
• CG Generalist
Modeling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Len Wiseman

THE BLACK ANGELS - "DON'T PLAY WITH GUNS" Music Video (2013)
• CG Artist
CG Look Development / Water & Glass Simulation / Compositing
Directed by Bo Mirosseni