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The central part of the room focuses around a large reliquary object which is adorned with  what appears to be a giant skull with horns and lots of detailed carvings adorned on it. I gave the central skull embedded eyes that appear to be closed as if sleeping and that they could wake up at any moment. Thought that was a cool, creepy touch!

MAIN CHAMBER

Temple of the Sleeping Angel was created as a level prototype for a personal game project I am working on. In tandem, it also serves as a  showcase body of work that demonstrates the understanding and usage of the Unreal Engine in order to create a moody, complex environment using the least amount of textures and assets  possible, as well as efficiently. I created all assets and textures from scratch to help with this exercise.

Workflow process was to model the high poly version of each tileset and asset, bake down all information into a lower game in-engine model, create all pbr textures via  Substance Painter and then assemble and set dress within the Unreal Engine. I then just did a back and forth of further modifying assets once I was able to see them in the engine. The environment consists of two sections: A hallway that opens up to a large chamber.

HALLWAY