gal_tid_04
gal_tid_03a
gal_tid_03
gal_tid_03f
gal_tid_03c
gal_tid_03e
gal_tid_02
gal_tid_05
gal_tid_01

Federation Headquarters Tower

I created the base model for the full tower directly from the concept art, incorporating the distinctive disk-like architectural motifs inspired by the Enterprise. The structure was built with a modular approach, allowing for flexible expansion and efficient iteration as the design evolved. My focus was on delivering a form that was both functionally adaptable and visually engaging, ensuring the tower held up across a wide range of shots and compositions.

Klingon Bird of Prey

I established the initial block-outs for the major structural components and defined key detail zones to guide the rest of the modeling team as they developed the individual assets. My specific contributions included refinement passes on the primary body frame, the wing assemblies, and the final detail work that helped unify the overall design. It was a highly collaborative effort, and I’m proud to have contributed my own signature touches. I even hid a small Easter egg—a flux capacitor—somewhere on the model for those with a sharp eye.

STAR TREK INTO DARKNESS
2013
Studio : Pixomondo

Role : CG Artist 

Qo'noS Environment

This environment was a particularly fun one to work on. Built around a brutalist design direction, it required a balance of massive geometric forms and grounded, human-scale elements. I helped develop many of the key shots, contributing both fine surface detail and smaller structural features that reinforced the overall scale of the space. A major focus was crafting strong silhouettes and layered compositions that hinted at depth beyond the visible frame. Pairing these elements with a worn, abandoned aesthetic made the creative process especially engaging.