SNOW WHITE & THE HUNTSMAN

2012

Studio: Pixomondo

Role: CG Artist

Dark Knight Army

Early on I was tasked to help out the initial modeling team building the main hero knight model. Once built, the model then needed to be converted into medium-build and crowd-builds for bespoke shot needs while still transfering over all previous lookdev as well.

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Once the model was created, further exploration was needed for more armor layers as in some shots the back of their legs seemed to be too bare and required further concept and modeling to integrate into established lookdev.

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One of the defining visual traits of the Black Knights is that, when damaged, their armor is revealed to be made of a dark, obsidian-like glass. In one specific shot, the helmet is shown in close-up as it crumbles. I was responsible for creating several breakage variants, refining the helmet as a hero asset, and preparing it with properly separated elements to give the compositing team full control over the final effect.

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Dark Knight Flags

I created and simulated multiple flag variations for the dark army, designed to work across both hero shots and distant crowd scenes. Each flag featured different levels of wear, including rips, tears, and frayed edges, to help convey age and heavy use. The simulations were set up to remain flexible, allowing the flags to read clearly at different scales while maintaining consistent motion and a cohesive visual identity across the sequence.

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