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Millennium Falcon Targeting HUD
This was an enjoyable little task—creating a targeting HUD that echoed the Millennium Falcon’s original display from A New Hope, but adapted for tracking a large structure rather than a starship. It was a quick turnaround assignment, yet a satisfying opportunity to craft a modern homage to an iconic piece of classic Star Wars interface design.

Death Star II Kef Bir Wreckage Landing Platform
Started an initial blocking out of a landing platform area that would fit in with the rest of the environment but not feel so forced. In the end, came up with a half submerged version of the surrounding pier structures to build something that could be used as a landing space for Kylo Ren's tie fighter. 

STAR WARS : EPISODE IX - THE RISE OF SKYWALKER
2019
Studio : Industrial Light & Magic

Role : Senior Generalist / Sequence Environment Lead

Death Star II Kef Bir Wreckage Environment
I handled the initial blocking and overall layout for this fully 360-degree environment. The practical set consisted only of a small section of mechanical pier; everything beyond that—distant walls of shattered hull plating and towering monoliths of wreckage—was created as large-scale digital extensions. I received concept art as a tonal guide, but the director wanted a different sense of massing and shape, so much of the layout required reinterpretation and exploration.

A major focus was establishing a sense of danger and scale, enclosing the characters within enormous, jagged curtains of metal. One of the most enjoyable challenges was aligning the rear pier with the iconic hangar bay opening from Return of the Jedi. Later, production requested that the exterior cage structure of the maintenance tunnel—also seen in Return of the Jedi, where the rebels make their approach—be incorporated as well.

In total, this sequence accounted for roughly 100 shots that I helped shepherd through to the final film.