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At the time, the only solid references available were a few official cutaway illustrations and the brief hangar glimpses seen on the Death Stars—particularly the overhead gantries that pilots use to board the racked TIEs. I started by integrating those design cues into the model, which the art department then expanded on through paintovers of my in-progress renders. Ultimately, I was able to fully develop the environment into something that felt true to Imperial design principles and authentically Star Wars. It remains a personal contribution I’m especially proud of.

I even was able allowed to create my own animated breakdown of this environment for our studio's VFX breakdown work for this show of both the canyon approach and the interior of the hangar bay which was also super fun!

Eadu Imperial Shuttle Landing Pad
Another opportunity arose to design a new Imperial structure, and for this one I drew heavily from the design motifs of the Endor landing platform in Return of the Jedi. Those cues helped shape both the architectural language of the environment and the way I lit the Zeta-class cargo shuttles within it. The goal was to create something that felt firmly rooted in established Imperial aesthetics while still offering a fresh interpretation.

Eadu Imperial TIE Hangar
...which immediatley leads into the second half of the shot: the reveal of the first on-screen appearance of a non-space based TIE Fighter Hangar! 
Started with an initial rough blockout and single concept image which I then began to flesh out using design sensibilities from what we have already seen of imperial hangars from the original trilogy.

Eadu Rebel Fighter Approach
This shot was essentially a two-part sequence. The first section followed the rebel X-Wings and Y-Wings peeling away from their strafing run and retreating after the attack. I developed large, dramatic mountain silhouettes for them to maneuver around, and collaborated with FX to place impactful explosion beats that provided bright, interactive lighting—helping to accentuate the contours and texture of the surrounding rock formations...

ROGUE ONE : A STAR WARS STORY
2016
Studio : Industrial Light & Magic

Role : Senior Generalist 

These were the very first Star Wars shots I ever had the chance to work on—and I can’t tell you how surreal it felt to finally “fly” in the cockpit of a T-65. The brief was straightforward: an X-Wing fighter squadron making its approach toward the target. But the experience was anything but ordinary. I handled modeling, texturing, shading, lighting, and even some early conceptual exploration. It remains one of the most rewarding sequences I’ve ever had the privilege to contribute to.

Eadu Facility Canyon Approach
The canyon needed to feel massive and imposing, with formations that would naturally force the X-Wings to weave and maneuver through the space. I sculpted a variety of rock masses to explore those shapes and developed a custom rock shader that incorporated rain run-off, adding subtle reflective motion to the surfaces. As the X-Wings pass through, their headlights were designed to rake across the cliff faces, giving additional depth and visual energy. I coordinated closely with the vehicle TD to synchronize these lighting interactions, and ultimately delivered all the necessary elements so compositing could fine-tune each light pass, rock formation, and atmospheric detail to bring the shot together.