ASTROMECHS

Just a fun little exercise to just recreate a not so famous droid and just have some fun with it. My orginal model was just a simple model with some shaders rendered in Vray. I wanted to see if I could give it a bit of a facelift and bring it fully into Unreal with all the control needed to create variants and a commercial/game ready asset.

Original VRay Render in 3ds Max

Low Poly Model

per_rd2_02

Unreal Engine

Unreal Engine Material Variation Example