GET SMART

2008

Studio: Digital Dimension

Role: CG Artist

Airliner Model

I worked as part of a small CG team on this model for an introduction shot that moves from the exterior of the airplane into the interior. My focus was on modeling the wing, jet turbines, and refining details around the door and the window the camera passes through. These pieces needed to hold up for the continuous camera move and blend smoothly with the rest of the sequence.

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Cone of Silence

Although the model itself was relatively simple, it needed to deform and animate convincingly over the actors in the shots. To support this, I built a basic rigged and skinned underlying mesh, which was then match-moved to the plate performances to drive the required deformations.

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Cessna

This was another collaborative effort within our small modeling team. For this asset, I focused primarily on the wing sections and also contributed shot-specific animation work for the sequence. This involved handling the sense of weight and follow-through, along with the secondary motion generated by the wing flaps. Also included all lighting and rendering per shot.

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