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GET SMART
2008
Studio : Digital Dimension

Role : CG Artist 

Crashsite  Ship and Terrain Sculpt with Debris Field

This task involved extracting a specific section of terrain generated in Terragen and adapting it to function as the location of a starship crash. The starship itself was a relatively simple model, which I separated into distinct sections to create clear visual beats for the viewer. I then layered in additional debris of varying scale and sculpted the surrounding terrain so it responded convincingly to the crash trajectory, helping to integrate the wreckage naturally into the environment and reinforce the sense of impact.