ASOHKA (s1e6)
2020
Peridea Environment
The Peridea environment was originally built in Unreal using megascan assets to then be used onset via the Volume environment. Once the footage came back, it was decided that further art direction would be needed for these shots leading to rebuilding it outside of Unreal for traditional rendering. Mainly tasked with working with the assets, adding rock and vegetation where needed as well as balancing out distant mountains with appropriate fog and cloud coverage for the full sequence.