Prototype Area
Before full production began, I joined early to work with the art director on defining a potential visual direction for the game. We quickly aligned on a hand-painted, stylized fantasy aesthetic, which became the focus of early exploration. As part of this effort, I built a base temple environment to test material blending techniques and help establish the overall look and feel. While this environment did not make it into the final game, the work informed later development and ultimately evolved into what became the crypt tileset.
This was right off the tail of Alien: Crucible . So to just get our initial tests going, characters had not even been built yet for the game, hence why there is the Space Marine placeholder character visable in some of the screens.