zmp_u2
zmp_ashoka
zmp_bp2
zmp_red
zmp_etrn
zmp_jung
zmp_wand
zmp_qp2
zmp_mnd2
zmp_free
zmp_kb2
zmp_ros
zmp_ave
zmp_bumb
zmp_solo
zmp_rpo
zmp_mot
zmp_tf5
zmp_rog
zmp_wall
zmp_warc
zmp_abv
zmp_tf4
zmp_ae
zmp_stid
zmp_sno
zmp_jou2
zmp_gl
zmp_ds3
zmp_alien
zmp_nwn2s
zmp_nwn2m
zmp_nwn2
zmp_kot2
zmp_warr
zmp_pp2
zmp_dest
zmp_mirr
zmp_get
zmp_dh4
zmp_rend
zmp_blka
zmp_era
zmp_slei
zmp_aigc
d2
about_studio_pixo
about_studio_varc
about_studio_obsi
about_studio_dd
about_studio_part
about_studio_tald
about_digi2

Hello there!

I'm a nerd
<3 .

Always have been. But was solid enough in that knowledge to stand my ground, and also  meet many, many others  older and younger  who were too.

Multiple years experienced as an art generalist in the visual effects realm, spanning film, television, and episodic streaming, alongside  the gaming industry, on top of being a life long seeker of great stories and inspiration. 

I am dedicated to leveraging my experiences  to creatively, artistically, and technically address challenges in any project or organization I am associated with.

My passion lies in every facet of storytelling and visual creation, motivating me to acquire a comprehensive skill set and engage in various project stages as needed to get the creative job done. I'm committed to collaborating with a  team that also shares that drive, not only granting  me to express my talents but also pushes me to become better, and offers a platform for continuous learning and artistic growth.

Thank you for visiting! ~

David Espinoza

+   HOMETOWN:   Los Angeles / Orange County California

+  EDUCATION:   Art Institute of Orange County / B.S. Media Arts & Animation

+CORE SKILLS: 3D Modelling Texture & Surfacing Look Development Environment Assembly and Management •Storytelling

+SPECIALTIES: 

Strong background in traditional art mediums and related skillsets.

Capablities of executing an idea from initial conception to final realization.

Affinity for both film and game pipeline development. Ability to use techniques learned in both industries to benefit the other in aesthetics, workflow and quality.

+ SKILLS and EXPERTISE

+ TRADITIONAL: Pencil & Paper skillset Model kit build and painting •Storytelling

+          3D: 3ds Max •Maya •XSI •ZBrush •Houdini •Blender •Substance Painter

+          2D: Photoshop •Nuke •Premiere •After Effects •Syntheyes

+ CG RENDERER: VRay Arnold Mentalray

+ GameEngines: Unreal •Various proprietary In-House engines.

AFTER EARTH (2013)
• CG Generalist
Modelling / Texturing / Shading / Layout
Directed by M. Night Shyamalan

 

 

STAR TREK INTO DARKNESS (2013)
• Lead Asset Modeller / CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design
Directed by J.J. Abbrams

 

 

SNOW WHITE AND THE HUNTSMAN (2012)
• Lead Asset Modeller / CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design l Lighting
Directed by Rupert Sanders

 

 

JOURNEY 2: THE MYSTERIOUS ISLAND (2012)
• CG Generalist
Modelling / Texturing / Shading / Layout / Concept Design / Cloth Sim
Directed by Brad Peyton

 

 

GREEN LANTERN (2011)
• CG Generalist
Modelling / Sculpting / Layout
Directed by Martin Campbell

 

THE CREATOR (2023)
Senior Generalist
Modelling / Texturing / Shading / Animation / Layout
Directed by Gareth Edwards

 

 

U2: UV ACHTUNG BABY LIVE @SPHERE (2023)

Las Vegas Deconstruction Sequence
• Senior Generalist
Modelling / Layout / Texturing / Shading / Animation
Directed by Willie Wiliams & Es Devlin

 

 

ASHOKA (2023)

Episode 6 : Far, Far Away
• Senior Generalist
Modelling / Texturing / Shading / Layout / Lighting
Directed by Jennifer Getzinger

 

 

BLACK PANTHER : WAKANDA FOREVER (2022)
• Senior Generalist
Modelling / Texturing / Shading / Layout 
Directed by Brad Peyton

 

 

RED NOTICE (2021)
• Senior Generalist
Modelling / Texturing / Shading / Animation / Layout
Directed by Rawson Marshal Thurber

 

 

ETERNALS (2021)
• Senior Generalist
Modelling / Texturing / Shading / DMP / Plate Augmentation
Directed by Chloé Zhao

 

 

JUNGLE CRUISE (2021)
• Senior Generalist
Modelling / Texturing / Shading / Lighting
Directed by Jaume Collet-Serra

 

 

WANDAVISION (2021)

Episode 6 : All-New Halloween Spooktacular!
• Senior Generalist
Modelling / Texturing / Shading / DMP / Plate Augmentation / Lighting
Directed by Matt Shakman

 

 

A QUIET PLACE 2 (2021)
• Senior Generalist
Rotoscope / Plate Augmentation
Directed by John Krasinksi

 

 

THE MANDALORIAN (2020)

Chapter 10: The Passenger 
Chapter 9: The Marshal

• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout
Directed by Jon Favreau (9) & Peyton Reed (10)

 

 

FREE GUY (2020)
• Senior Generalist
Modelling / Texturing / Shading / Lighting
Directed by Shawn Levy

 

 

KISSING BOOTH 2 (2020)
• Senior Generalist
Modelling / Texturing / DMP / Plate Augmentation
Directed by Vince Marcello

 

 

STAR WARS : THE RISE OF SKYWALKER (2019)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout
Directed by J.J. Abrams

 

 

AVENGERS : ENDGAME (2019)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout / Particle Sim / DMP
Directed by Anthony & Joe Russo

 

 

BUMBLEBEE (2018)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout 
Directed by Travis Knight

 

 

SOLO : A STAR WARS STORY (2018)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout / DMP
Directed by Ron Howard

 

 

READY PLAYER ONE (2018)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout / Crowd Population
Directed by Steven Spielberg

 

 

MOTHER! (2017)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout / DMP
Directed by Darren Aronofsky

 

 

TRANSFORMERS : THE LAST KNIGHT (2017)
• Senior Generalist
Modelling / Texturing / Shading / Lighting 
Directed by Michael Bay

 

 

ROGUE ONE : A STAR WARS STORY (2016)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout 
Directed by Gareth Edwards

 

 

THE GREAT WALL (2016)
• Lead Generalist
Modelling / Texturing / Shading / Lighting / Layout / DMP / Env. Management
Directed by Yi-Mou Zhang

 

 

WARCRAFT (2016)
• Lead Generalist
Modelling / Texturing / Shading / Lighting / Layout / DMP / Env. Management
Directed by Duncan Jones

 

 

ABOVE AND BEYOND (2014)
• Senior Generalist
Modelling / Lighting / Layout / DMP 
Directed by Roberta Grossman

 

 

TRANSFORMERS 4 : AGE OF EXTINCTION (2014)
• Senior Generalist
Modelling / Texturing / Shading / Lighting / Layout / DMP 
Directed by Michael Bay


 

DUNGEON SIEGE 3 (2011)
• Senior Environment Artist
Modelling / Texturing / Shading / Lighting /VFX / 2ndary Concept / Editing
Published by Square Enix

 

 

ALIENS: Crucible (Unreleased)
• Environment Artist
Modelling / Texturing / Shading / 2ndary Concept
Published by Sega

 

 

NEVERWINTER NIGHTS 2 : Storm of Zehir (2008)
• Character Artist
Modelling / Texturing
Published by Atari

 

 

NEVERWINTER NIGHTS 2 : Mask of the Betrayer (2007)
• Character Artist
Modelling / Texturing / 2ndary Concept
Published by Atari

 

 

NEVERWINTER NIGHTS 2 (2006)
• Junior Character Artist
Modelling / Texturing
Published by Atari

 

 

STAR WARS: KNIGHTS OF THE OLD REPUBLIC - The Sith Lords (2004)
• Artist Intern
Modelling / Texturing / 2D Painting
Published by Lucasarts

 

THE WARRIOR'S WAY (2010)
• CG Generalist
Modelling / Texturing
Directed by Sngmoo Lee

 

 

THE PINK PANTHER 2 (2009)
• CG Generalist
Water Simulation / Layout / DMP / Concept Design
Directed by Harald Zwart

 

 

THE DAY THE EARTH STOOD STILL (2008)
• CG Generalist
Modelling / Texturing / Shading / Lighting
Directed by Scott Derrickson

 

 

MIRRORS (2008)
• CG Generalist
Modelling / Matte Painting / Matte Projection
Directed by Alexandre Aja

 

 

GET SMART (2008)
• CG Generalist
Modelling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Peter Segal

 

 

RENDITION (2008)
• CG Generalist
Concept and Layout Look Development
Directed by Gavin Hood

 

 

LIVE FREE OR DIE HARD (2007)
• CG Generalist
Modelling / Texturing / Shading / Lighting / Animation / Camera Tracking
Directed by Len Wiseman

 

 

THE BLACK ANGELS - "DON'T PLAY WITH GUNS" Music Video (2013)
• CG Artist
CG Look Development / Water & Glass Simulation / Compositing
Directed by Bo Mirosseni

 

 

OCEANICA (Unreleased)
• Intern
Modelling / Texturing / Concept / Animation

 

 

ADVENTURES IN GAME CHASING (2022)
• CG Artist
Modelling / Texturing / Shading / Animation / Compositing
Directed by Billy Chaser

 

 

ERA - Short Film (2013)
• Director /CG Artist
Writer / Director / Pre thru Post Production
Directed by David Espinoza

 

 

SLEIGH BELLS - "RIOT RYHTHM" Unofficial Music Video (2010)
• VFX Supervisor / CG Artist
CG Look Development / Modelling / Texturing / Animation / Compositing
Directed by Bo Mirosseni

 

 

MARKSMAN (2006)
• Art Director
Modelling / Texturing / Set and Prop Design / Storyboard / Asset Coordination

Directed by Matt Stokes

 

Standing next to someone who is on the small list of people whom have affected my life profoundly. Also never thought it would ever happen <3