David Espinoza
Standing next to someone who is on the small list of people who have affected my life profoundly. Also never thought it would ever happen

DAVID ESPINOZA

+ ROLE: Senior Environment Artist / CG Generalist / Unreal Engine Artist

+ LOCATION: Los Angeles Metropolitan Area

+ EDUCATION: B.S. Media Arts & Animation / Art Institute of Orange County

+ FOCUS: Environment Art / World Building / Assets / Lookdev / Lighting / Layout

+ TOOLS: Unreal Engine / 3ds Max / ZBrush / Substance Painter / Substance Designer / V-Ray / Maya / Adobe Creative Suite

+ DISCIPLINES: Modeling / Texturing / Shading / Surfacing / Set Dressing / DMP / Plate Augmentation / Real-Time Optimization

Hello and welcome. I am David Espinoza, a CG Generalist with nearly 20 years of experience across visual effects, games, television, commercial CG, and real-time production. I have been fortunate to contribute to projects and teams at Industrial Light & Magic, Blind Squirrel Games, Pixomondo, Obsidian Entertainment, and other studios, working across environments, assets, look development, lighting, layout, technical imagery, and visual storytelling.

In many ways, my next chapter brings the journey full circle. After years spent helping create imagined worlds, vehicles, and spacecraft for entertainment, I am excited to soon bring those same artistic and technical skills to real satellite engineering as an incoming Senior Multimedia Designer at Terran Orbital, a Lockheed Martin company. Whether the work is intended for film, games, or hardware bound for orbit, I approach each project with care, curiosity, respect for the people around me, and the understanding that there is always more to learn.

With the honor to remain yours truly,

- David

THE CREATOR (2023)

THE CREATOR (2023)

• Senior Generalist

Modeling / Texturing / Shading / Animation / Layout

Directed by Gareth Edwards

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U2: UV ACHTUNG BABY LIVE @SPHERE (2023)

Las Vegas Deconstruction Sequence

• Senior Generalist

Modeling / Layout / Texturing / Shading / Animation

Directed by Willie Williams & Es Devlin

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AHSOKA (2023)

Episode 6 : Far, Far Away

• Senior Generalist

Modeling / Texturing / Shading / Layout / Lighting

Directed by Jennifer Getzinger

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BLACK PANTHER : WAKANDA FOREVER (2022)

• Senior Generalist

Modeling / Texturing / Shading / Layout

Directed by Ryan Coogler

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RED NOTICE (2021)

• Senior Generalist

Modeling / Texturing / Shading / Animation / Layout

Directed by Rawson Marshall Thurber

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ETERNALS (2021)

• Senior Generalist

Modeling / Texturing / Shading / DMP / Plate Augmentation

Directed by Chloé Zhao

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JUNGLE CRUISE (2021)

• Senior Generalist

Modeling / Texturing / Shading / Lighting

Directed by Jaume Collet-Serra

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WANDAVISION (2021)

Episode 6 : All-New Halloween Spooktacular!

• Senior Generalist

Modeling / Texturing / Shading / DMP / Plate Augmentation / Lighting

Directed by Matt Shakman

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A QUIET PLACE PART II (2021)

• Senior Generalist

Rotoscope / Plate Augmentation

Directed by John Krasinski

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THE MANDALORIAN (2020)

Chapter 10: The Passenger

Chapter 9: The Marshal

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout

Directed by Jon Favreau (9) & Peyton Reed (10)

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FREE GUY (2020)

• Senior Generalist

Modeling / Texturing / Shading / Lighting

Directed by Shawn Levy

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KISSING BOOTH 2 (2020)

• Senior Generalist

Modeling / Texturing / DMP / Plate Augmentation

Directed by Vince Marcello

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STAR WARS : THE RISE OF SKYWALKER (2019)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout

Directed by J.J. Abrams

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AVENGERS : ENDGAME (2019)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout / Particle Sim / DMP

Directed by Anthony & Joe Russo

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BUMBLEBEE (2018)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout

Directed by Travis Knight

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SOLO : A STAR WARS STORY (2018)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout / DMP

Directed by Ron Howard

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READY PLAYER ONE (2018)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout / Crowd Population

Directed by Steven Spielberg

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MOTHER! (2017)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout / DMP

Directed by Darren Aronofsky

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TRANSFORMERS : THE LAST KNIGHT (2017)

• Senior Generalist

Modeling / Texturing / Shading / Lighting

Directed by Michael Bay

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ROGUE ONE : A STAR WARS STORY (2016)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout

Directed by Gareth Edwards

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THE GREAT WALL (2016)

• Lead Generalist

Modeling / Texturing / Shading / Lighting / Layout / DMP / Env. Management

Directed by Yi-Mou Zhang

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WARCRAFT (2016)

• Lead Generalist

Modeling / Texturing / Shading / Lighting / Layout / DMP / Env. Management

Directed by Duncan Jones

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ABOVE AND BEYOND (2014)

• Senior Generalist

Modeling / Lighting / Layout / DMP

Directed by Roberta Grossman

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TRANSFORMERS 4 : AGE OF EXTINCTION (2014)

• Senior Generalist

Modeling / Texturing / Shading / Lighting / Layout / DMP

Directed by Michael Bay

INFINITE ENTERTAINMENT, INC - SEADRAGON AEROSPACE PROJECT (2024)

INFINITE ENTERTAINMENT, INC - SEADRAGON AEROSPACE PROJECT (2024)

Client project

• CG Generalist / Environment Artist

Assets / Look Development / Layout / Technical Problem Solving

Client: Infinite Entertainment, Inc.

OCEANICA (Unreleased) (2004)

OCEANICA (Unreleased) (2004)

• Intern

Modeling / Texturing / Concept / Animation

Client: Taldren Inc.

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ADVENTURES IN GAME CHASING (2022)

• CG Artist

Modeling / Texturing / Shading / Animation / Compositing

Directed by Billy Chaser

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ERA - Short Film (2013)

• Director / CG Artist

Writer / Director / Pre-Production through Post-Production

Directed by David Espinoza

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SLEIGH BELLS - "RIOT RHYTHM" Unofficial Music Video (2010)

• VFX Supervisor / CG Artist

CG Look Development / Modeling / Texturing / Animation / Compositing

Directed by Bo Mirosseni

MARKSMAN (2006)

MARKSMAN (2006)

• Art Director

Modeling / Texturing / Set and Prop Design / Storyboard / Asset Coordination

Directed by Matt Stokes

Terran Orbital logo

INCOMING SENIOR MULTIMEDIA DESIGNER (2026)

Aerospace / Satellite Engineering

Technical Visualization / 3D / Motion Design / Campaign & Multimedia Design

Company: Terran Orbital / Lockheed Martin

UNANNOUNCED BATTLE ROYALE (2026)

UNANNOUNCED BATTLE ROYALE (2026)

Unannounced AAA project

• Senior Environment Artist

Environment Art / World Building / Assets / Lookdev / Lighting / Layout

Studio: Blind Squirrel Games

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DUNGEON SIEGE 3 (2011)

• Senior Environment Artist

Modeling / Texturing / Shading / Lighting / VFX / Secondary Concept / Editing

Published by Square Enix

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ALIENS: Crucible (Unreleased) (2009)

• Environment Artist

Modeling / Texturing / Shading / Secondary Concept

Published by Sega

STATE STREET - BELOW THE SURFACE CAMPAIGN SPOT (2024)

STATE STREET - BELOW THE SURFACE CAMPAIGN SPOT (2024)

Commercial campaign spot

• CG Generalist / Unreal Engine Artist

Real-Time Assets / Layout / Lighting / Look Development / Optimization

Studio: Impossible Objects

RIDGE SUITCASE PROJECT (2024)

RIDGE SUITCASE PROJECT (2024)

Commercial product visualization project

• CG Generalist / Unreal Engine Artist

Assets / Look Development / Lighting / Layout / Real-Time Optimization

Studio: Impossible Objects

BENGAL CAMPAIGN (2025)

BENGAL CAMPAIGN (2025)

Campaign project

• CG Generalist / Environment Artist

Environment Art / Assets / Look Development / Lighting / Layout

Studio: Creative Doorway

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AFTER EARTH (2013)

• CG Generalist

Modeling / Texturing / Shading / Layout

Directed by M. Night Shyamalan

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STAR TREK INTO DARKNESS (2013)

• Lead Asset Modeler / CG Generalist

Modeling / Texturing / Shading / Layout / Concept Design

Directed by J.J. Abrams

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SNOW WHITE AND THE HUNTSMAN (2012)

• Lead Asset Modeler / CG Generalist

Modeling / Texturing / Shading / Layout / Concept Design / Lighting

Directed by Rupert Sanders

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MIRRORS (2008)

• CG Generalist

Modeling / Matte Painting / Matte Projection

Directed by Alexandre Aja

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GET SMART (2008)

• CG Generalist

Modeling / Texturing / Shading / Lighting / Animation / Camera Tracking

Directed by Peter Segal

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RENDITION (2008)

• CG Generalist

Concept and Layout Look Development

Directed by Gavin Hood

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LIVE FREE OR DIE HARD (2007)

• CG Generalist

Modeling / Texturing / Shading / Lighting / Animation / Camera Tracking

Directed by Len Wiseman