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Red Wizards played large roles in Mask of the Betrayer as the main antagonists of the game itself. As such many different heads were needed in order to help fill the world up.
With the creation of every single head in the game, my personal pipeline involved the creation a High Poly version from which to bake the data onto the Low Poly form.
These heads are finished High Poly heads of two female Red Wizards. Base models created in 3d Studio Max with detailing and texturing done in Zbrush. Exported and rendered in 3d Max using mental ray.