Blood Jasmine
Work In Progress
Blood Jasmine is a character I created as part of an entry into the Dominance War 2 contest. I really got into this project, creating a whole back story and culture for her. I had gotten conceptual designs that I was happy and had even gotten so far as to modeling out all major pieces of her armor. I eventually withdrew from the contest due to a new shift in career and have really been hard-pressed to come back. I really enjoyed this project and will keep it as a work in progress. When more time permits, I will post all the back story info and more images up in this section <3.
Blood Jasmine Tribe
Advanced Seraphim Class Scout
Primary Task:
To spearhead into occupied zones and gather intelligence about enemy movements. Primary directives are to probe,not engage. Are more than capable of putting up a fight if need be.
"Where you see one ant, there are probably thousands more not to far away..."
--Seraphim Class Recon Suit --
Within the Blood Jasmine Tribe there are dozens of unit types each used to play a specific role within their hierarchy. In particular are the Seraphium. These units are created around the sole purpose of gathering intelligence and data around specific targets. Most times they are dropped into zones with little or no data at all, having to procure it on site. This in itself is very dangerous, as the sheer number of unknowns in these situations makes the Seraphium ideal for these types of incursions.
- Porcelliac Light Armor : A very light, dense material used as general protection. Allows for maximum mobility while still providing adequete protection. Linked via optic threads to the Visual Supression mesh underneath.
- Visual Supression Mesh : When activated causes light, shadow, and a variety of different visual frequencies to be directed around the wearer, allowing the user to remain hidden in observation for an indefinate amount of time.
- Adaptive Halo Helmet : Uses Halation technology to entrap a constant air supply to the wearer. When in observation mode, encasing becomes sheathed, allowing no inside visuals to refract upon the surroundings.
- Adaptive Halo Helmet Generator Drone : Creates a halation field in unison with other units to created a perfectly round entrapment for air. Controls the surface properties of the halo as well.
- Homing Beacon : Used to signal high command of the unit's location and current condition.
- Communique Mic : Used to relay scrambled messages back to high command. Can also record any minute sounds in the surroundings as well. When missions call for strict radio silence, sends all auditory data to the drone for later retrieval.
- Visual Supression Controls : Activates and deactivates Visual Supression. Can also switch the wearer to hide only certain percentage of themselves.
- Temperature Regulator : Constantly monitors the surrounding air temperature and accordingly matches the suit's own temperature to blend. May be modified to provide warmth or cold to the wearer as well.
- Utility Clasp : Houses a variety of sensory equiptment including but not limited to: Ration cubes, tracking devices, heat flares, contaiment pouch, etc.
- Sound Dampening Sole : Attached to the bottom of the boot. Absorbs all sound created by the suit's walking creating a silent footfall for the wearer.
--Cherub Recon Drone --
Used in unison with the Seraphim Scout. Recon drones are programmed with a rudimentary intelligence and are created for the sole purpose of gathering information on everything in it's enviornment. When dormant, they attach to a small suit interface port located on the Seraphim Recon Suit's backside. Data can then be shared between the suit's wearer via the Halo Helmet's UI to the drone itself. They are specifically programmed to remain hidden at all costs and when the remotest sign of detection becomes evident, immediatly retreat using Visual Supression technology. They are in constant communique with High Command and are the pinnicale of the advanced scout's arsenal.
- Atmosphere Sensors : Detects minute readings of atmospheric pressure, density, and content. Can also be honed to detect magnetic differences within the air.
- Optical Bundling : Visual sensors that detect data on over 40 microwave frequences and spectrums.
- Auditory Oriface : Gathers audio information upon it's surrondings, measuring for incalcuable variations in decibalic signals.
- Suit Interface Port : Used to latch and port itself onto the Serpahim Recon Suit. Shares information as well as absorbs info gathered by the suit itself.
- Olfactory Trace Tendril : Detects smells and traces left behind in an enviornment or object. Can be used to track and observe a subject by scent. Highly sensitive.
- Data Feed Conduit : Directly transfers the massive amount of information from the Sensory Collectors to the main CPU unit.
- Sensory Collector : Housing of sensor and detection devices that are processed in real time to coordinate actions between the Chereb and the Seraphim. Used primarily as a mass quantity information gatherer.
--Halation Stem --
The Seraphim Scout carries with them an optical sensory beam dubbed the Halation Stem. This item in conjunction with the suit and the drone adds an advanced amount of information that can be gathered upon a target. It is a surival tool, used to detect and send out data when the Seraphim is serperated from the drone. Its sensors can detect movement, energy traces, changes in light and temperature as well as track targets designated by beacons. Though a tool first and foremost, in extreme situations the emitter can fine tune and intensify the halation beam to be used as a blade.
- Halation Beam : Uses refracted energy to gather data into the Sensory Cillia. Can also be used as a weapon if necessary by the usage of super heated light.
- Sensor Cillia : Microfilm hairs that smartly gather data collected by the Halation Beam into the Data Collection Unit.
- Data Collection Unit : Sends information directly into the Seraphim Scout's helmet. Also auto adjusts the intensity of the halation beam depending on the situation.
- Emitter Node : Creates small variations in the hair to summon the Halation beam.